How to make the game animation sample multiplayer

I want to play multiplayer with the game animation sample! The client doesn’t work! Why?
I tried it in first person content and it worked.
The tutorial video I used as a reference is here: https://youtu.be/ef6SeknakeU?si=tlE16wjD7w03YEUB

I know how to fix it. You need call functions setup input and update camera in begin play, and delete possessed event. I hope this can help u))

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Can you elaborate? I’m struggling getting my project that uses the locomotion from the animation sample to work in multiplayer, I can launch two instances and play but whomever connects to the others match is unable to vault correctly.

in the begin play you could choose to run only if its a client doing it with localnetrole and only letting autonomouse proxy, but i also found there are issues with the state of the animation not replicating from walking to running and back, it makes a rubber band effect because sometimes animation is walking while the player is actually running

Thank you for this! Was struggling with this for two days trying to figure out what was going on. :raising_hands: