In my UE5 third-person horror game, when the AI attacks I use Find Look at Rotation (targeting head socket) + Set Actor Rotation + Set Control Rotation to force the player to face the ghost. Yaw works fine (character turns left/right toward AI), but Pitch doesn’t adjust — if I was looking up at the sky or down at the floor before the attack, the camera stays tilted that way instead of looking directly at the ghost’s head/face. How do I make the camera dynamically tilt (Pitch) to properly stare at the AI head socket during the jumpscare?
See my targeting setup, which runs on tick, below. Yours seems close enough; so, there may be a setting you’ve neglected to change see those below as well.
The below are set for targeting and reversed once targeting is completed
I don’t use or make any changes to the below “Use Controller Rotation…” settings. If you’ve checked any here for other reasons, you may need to uncheck them via nodes just before your targeting runs.




