How to make the cursor appear and hide

I’m making inventory, and when I open the inventory, the cursor appears and the character’s movement is blocked as intended. But when the inventory is closed, the cursor does not disappear and the character also does not move. I’m studying for the course, the engine in the 5.4 course, I have 5.5.3 In the course, the PersonController is used, but this is not in version 5.5.3, we moved everything to PersonCharacter. Everything works on the course. But I have a problem with ShowMouseCursor, so I was looking for a way around it and a slightly different drawing came out. ShowMouseCursor can’t just be output to PersonCharacter.

Have you tried with those connected:

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Hey there @hrumkates! Welcome to the community! I agree with Everynone, looks like you hadn’t fully hooked up the execution. You can see these nodes in use in this video:

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sorry, I attached the wrong screenshot. The problem is not the connection, this is one of the 100 rearrangements of the drawings.