How to make the character continue from it current place after animation and get back to origin

i have dodge animation and i want the character to continue from its place after the animation finish and not get back to where it started from

Might be what you are looking for, but hard to tell from what you wrote. I’m assuming the animation plays and you snap back to where you were. In the character settings, make your capsule “hidden in game” to false, which helps for testing this.

what i mean is that the animation when plays the character moves and after the animation finish it get back to where it started and i am not looking for the root motion i just want to make the character stay there and not get shot back to where animation started