Here is the setup. I have an actor controlled by a player controller. This player controller reference a custom camera manager. I also have a camera that is not attached to the pawn. It’s a CameraActor that I have placed into my level.
For some reason the camera manager does not call UpdateCamera. My guess is that the manager is looking for a camera inside de controller pawn. But in my case I want to control a camera not attached to the character. How do I do that ?
Could you explain more, and possibly provide screenshots of your “Camera Manager”. Its difficult to tell what could be going wrong without more context. In the mean time, check out this documentation on switching between different cameras as an example:
As well as this non-Epic affiliated tutorial for switching between two cameras (first and third person views):
Any additional specifics you provide may go a long way in solving your problem!