Hey! Ive tried to search far and wide on how to make the camera rotate with the character/pawn/mesh what ever you wanna call it.
Ive kind of made it work by calvulating the forward vector of the mesh and applying it to the spring arm. However the camera now rotates the opposite way of the mesh so if you go right the camera will rotate left and so on.
Can you take a screenshot of the object tree in your pawn? This is were you have your mesh and camera.
Making your mesh as parent object of the SpringArm, and then camera as child object of spring arm, should do the trick. Just make sure you didn’t change any settigns that would allow camera to have absolute rotation… such as these