How to make the ball faster in the Rolling Ball example?

open the rolling ball blueprint, select the ball, and review the physics property constraints in the details panel. when you open the advanced options in that panel (the little down arrow), you’ll see a box with ‘max angular velocity’. increase that to a much higher number and the ball will be able to roll faster. that number basically clamps your roll speed regardless of torque.

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I can only make the ball slower for some reason when changing the torque! Is the default already max and that is constraint by torque can only do 360 degrees per tick or something? What would be a workaround?

Thanks that did it.