Hi everyone,
I’m creating a master material with two texture tiling options, regular UV tiling and tiling that adapts to mesh scaling to prevent stretching.
I’ve connected a simple node system based on an old thread on this forum, but it does not work when scaling on the y axis. (You can see the thread here: https://answers.unrealengine.com/questions/139472/how-can-i-prevent-texture-stretching-while-scaling.html)
I tried adding another “append vector” node and increasing the “break out float” to 3 components, but both of these break the material.
I would appreciate any advice for how to make the tiling work in any direction, or alternatively, a better node setup that gives smoother results. Thanks!