I trying to use the new plugin day sequencer from unreal 5.5.
What i’m trying to do now , is add texture to the Moon, however how moon follow the relative position world and camera my texture isn’t following the UV generated in the sky sphere.
I guess i found what is causing this effect, is the camera position node connected to the world position in RayTracedSphere node in Material inside of the DaySequencer Plugin.
Changed to camera relative world position and now the texture follow the moon mask.
But achieved better result with camera vector node.