Hello, I’m creating a rainy glass on a material element of a vehicle skeletal mesh following this tutorial. Here I’m using panner node to give the speed of the moving texture. After material creation the directions of the water flow on different part of this material element are different, some flow upwards and some flow downwards.
I’ve tried TransformVector Node in combination with directional material (it’s introduced inside this video tutorial), but it still doesn’t help. Here is my material script:
(This is ony the example material I created to make a try, not the true rainy glass material). I’ve tried different vector value and also the way of TransformVector Node (such as World Space to Tangent Space or others), but they still can’t get the effect I want.
If needed, this is the skeletal mesh I use: SK_BMW_Gran_Tourer.uasset - Google Drive
Is there a solution of this problem if I don’t change the skeletal mesh itself? I’m totally new in Unreal Engine and any help at all would be greatly appreciated. Thank you very much!