I need to make a text variable on a button, that will look like on the reference.
How can I achieve this? Is there any ways to import styles from photoshop, or I have to do it somehow with materials in UE?
P.S. I’m talking about beveling inside, not the font itself.
3 ways I would personally start with:
- Easiest way is to use Shadow property in Text widget. Maybe with some gradient or a custom material. Maybe something similar could be achieved.
(I doubt honestly, but is super easy to try out, so why not) - Then I would try to create a custom material for font. The biggest problem with this, is you can’t modify stuff around font itself. But you could also create a material for Outline maybe, so there are some possibilities
- At the end, there is a Retainer Box which takes a material, and works almost like a postprocess. It’s most versitale, and I’m almost sure you could achive something with this, but also is not that fun to use in hierarchy, and eats more memory.