I am trying to make this text/image appear in my map when the stage is loaded and then disappear.
I was initially following this tutorial, but I followed it and it didn’t work (I am on 14.0): Unreal 4 UMG Basic Text To Scre
It involved me adding visibility nodes for my text and image placards and me making a blueprint widget.
What I tried to do first was display the stage name and symbol by adding a trigger volume area in the level and have the player start spawn the player within that trigger but it didn’t work and I don’t want to use any type of trigger volume (if possible) I just want the text/image to be displayed upon the start of my stage then disappear.

Is there a way to do it without a trigger volume event and upon the stage being loaded automatically?

Please be specific with me as possible so that I may learn.
Hi, darkmanx_429,
There are two ways that I can think of to achieve your desired result.
-
In your HUD blueprint, in Set Visibility, change the setting to Hidden instead of Visible and it should work, however I would recommend a delay (Hold D and click) otherwise you won’t even see the HUD appear to begin with.
-
Attached is the other method:
Hope this helps!
Thanks man, this has been bugging me! I am going to try it out and then post the result.
Thanks man, indeed your 2nd method came to mind after I tried method 1.
For some reason just changing the visibility to hidden didn’t work, so I deleted the variables I created and tried method 2 and got it to display.
Now, I am trying to figure out how to use the timeline in order to adjust the visibility of the image/text to fade in and disappear and add that to the Event Graph for my stage…