I am really new to UE5 in advance. I made text appear and disappear when the game starts in widget blueprint but I want to make this happen only ONCE when the game starts, not everytime I teleport to another level. Help me and I love you plzzzz
Hey there @YUHBE3, Welcome to the forums! So there’s a ton of ways to make this happen depending on how you do it. How do you trigger it now? I can help you modify that, or give you my take on it depending.
Personally, it depends on if I want to retain this between save games or just every time you visit the one singular level. If you want to do it between saves (like say if this is a tutorial window or something that pops up). Then it would be a great time to learn the save system in Unreal!
That said, if you just want it to apply to only one level, I’d make an actor that on spawn, with a delay, finds the player, shows the widget, closes the widget, then destroys itself never to happen again.
Here’s a quick example of a standalone actor blueprint you could use. Just pop it in a world and be done. Show Widget for 2 seconds then shut off posted by anonymous | blueprintUE | PasteBin For Unreal Engine
Hope this helps!