Hi!
I’m using UE 5.0 and have a blueprint with a dome where I want the user to be able to input a URL for a video that will play as material on the dome. But when i’m trying in the editor adding a URL and simulating, the video shows up but keeps freezing/buffering every few seconds and with different lengths in between playing the video. But it’s in consistent places since when I am trying to re-stimulate it keeps happening in the same places.
The video itself dont hack when looking at it outside UE and when I try to play it when the video file is inside the content and just as media it doesn’t freeze or buffer and plays up fine.
When using URL i have the videos in dropbox and have tried with different videos. UE’s own sample video (size 19.2 MB) works fine and doesn’t freeze/buffers but the video I have that’s a 360 video with super low quality (size 42.1 MB) and it freezes/buffers. And i need to be able to show videos that is 2/4K and much bigger sizes.
I know there’s a “is buffering” node but i havent found much information on it, how it works or should be placed. I have tried to add it to the blueprint but havent got it to work or seem to have made much difference.
I have tried to look up the msg warnings i get from the output log but haven’t found anything.
Right now when I’m trying to make tests and trying to make it work I’m using a first person template, but if it eventually works I need to be able to do it in VR template.
Is there any way to up the quality of the video when it plays on a mesh? Since when i been trying different methods it looks quite pixelated and even lower resolution. (Im aware that the quality can seem lower in VR)
I have the Electra player plugin and have looked into the BINK media plugin but I’m unsure if that one even can get URL media and convert the files on its own(?).
Any other workarounds or suggestions would be appreciated.