How to make staticMeshComponent created with BP visible in the default scene root ?

Hi Guys !

I have a very noobish blueprint question.

  • i’ve created a sceneComponent and a staticComponent
  • i’ve parented the staticComponent under the sceneComponent
  • all is parented under the defaultSceneRoot

The Blueprint create the correct geometry in the editor.
But i can only see the DefaultSceneRoot in the component view ?

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How do you make geometry created in blueprint appear in the component view ?
My goal is to be able to create separated component to be able to overide material / ligtmass ppties …

Thanks for your Time !
Cheers
Emmanuel

Well the answer, is that it’s impossible to display the geometry created in a blueprint with addStaticMeshComponent in the component view.
Creating geometry at blueprint level will bind you to only have one DefaultSceneRoot display in the editor.
To make overide of materials / lightmass and other properties, you have to do that at blueprint level.