I have an actor with static mesh components (gun body, mag, scope), and they all have block collision so they can have physics and be dropped, but this means they will fight each other cos they are overlapping. I’ve gone around this by making a collision object type and profile so they ignore each other, but this means they don’t collide with other guns on the floor.
is there a setting to ignore child collisions or a way to make them ignore each other but block other actors of the same class?
Thanks!
Nevermind, i just tested it with BlockAllDynamic and it’s not fighting each other. did they update this in 5.0 cos i swear they fought the last time i did something like this??
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.