I have a weapon I’m making, a special type of sword, and I want to have one part of the sword to have a different material than the rest of the sword that isn’t going to use any of my textures. Instead I want to create a material that gives it a watery ripple look while also has a glowing like effect and it moves. So it’ll kind of look like the stargate portal but I’ll have a few things about it looking different. It’s going to go onto one of the spheres on my sword. I want the watery look to be ocean like and move nice n slow with the waves and I want there to be like a glowing light in the center so it will kind of look like this all the way around the sphere to matter how you turn it.
this kind of glow
-ocean -> just take a look at the water material from the water pack which you can find in the learn tab of the launcher. It includes different materials + some material instances. In the material instances you can change the wave speed, size, colour,… It works the same when you create your own water material -> change the speed with the panner nodes and the colour with the vector node
-glowing -> depends on how exactly it should look like. e.g when you need something like a “3d glowing” effect, just add a sphere and apply a material with emissive to it + add a point light so that you have an actual light + make sure that the water is transparent