How to make SpotLight rotating in Blueprint class?

Is it possible to make Spot Light rotating representing "collision light"on an aircraft?


Sure. Assuming your plane with the spotlight component is a blueprint, just branch off of Tick and Add Local Rotation to the spotlight every frame. Something like 1 degree in whichever axis you need.

I would go with a timeline and a lerp between 2 values with an alpha so that you get a smooth rotation instead of using on tick because that speed will be based on your FPS so on faster machines it will be spinning like crazy.

thanks a bunch ^^!