Hi, it’s a simple question, how can i make a ball grow in scale as the time passes by in game, and make it stop once it reach a certain size? thanks
I’m kinda new to the engine, can you explain it with screenshots or more easely? thanks
- create a blueprint with a timeline
- add a float track to the timeline
- change your scale multiplier over time with this timeline
- output the float track value in the main blueprint and multiply it by your object’s scale
Hello mate,
The below solution works for growing a sphere. This was just a quickly put together solution which may be dependnant on the type of object you want to scale.
http://i.imgur.com/7BWRjNA.jpg
You will need to create 3 float tracks within your timeline relating each to the x, y and z scale transformation.