I have a head mesh that keeps rotating and a BP that has a fire particle emitter and capsule collision(for later damage use). I try to emit from the head and want the particle to move with the head as it rotates.
right now it only spawns at one point(Start of the head rotation point) and stays there.
How to fix this?
I dont want to use a spawn emitter and socket( bcuz later I want the fire to damage the player), or is there a way to use particle emitter and damage player?
Sorry Im new UE4