How to make sound spread with a speed(such as 300m/s)

I am learning the voice feature of UE4.Now I want to create a sound cue that can spread to me with a little delay.(That means if the sound cue is far away from me,than I will hear the sound later.We know the sound is spread by wave,and the wave has its speed.For example when it is rain heavily,we will see the thunder,and hear the voice of thunder later)
So…Did UE4 provide any solution to my problem?
Thanks please

I dont think there is a feature like this, but you could simulate it by measuring the distance between the player and the event and just spawn in the sound later depending on the distance.

Do you have any idea of coding a sound node to simulate?For details
: https://answers.unrealengine.com/questions/893956/view.html

I have recently created a plugin for such a sound node that you can now get on the market place. It gets the distance to the listener and delays the sound accordingly.

Plugin is called “Extra Sound Nodes” and it is available on the UE marketplace.