Anyone know how
Hey there @LoganPaddled! We’d need to know a bit more about what you’re attempting to do.
Methods of Blueprint communication:
Handling input (enhanced input system specifically):
i am trying to make it so when you press p it activated a pause menu
You can test it like this:
But as it was suggested by SupportiveEntity, you should check out how to use Enhanced Interaction.
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Thank You
No problem! If you want good and standard examples of how to implement the Enhanced Input system, take a look at any of the base game templates (besides top down as its a bit different with it’s implementation).
