Anyone know how
Hey there @LoganPaddled! We’d need to know a bit more about what you’re attempting to do.
Methods of Blueprint communication:
Handling input (enhanced input system specifically):
i am trying to make it so when you press p it activated a pause menu
You can test it like this:
But as it was suggested by SupportiveEntity, you should check out how to use Enhanced Interaction.
Thank You
No problem! If you want good and standard examples of how to implement the Enhanced Input system, take a look at any of the base game templates (besides top down as its a bit different with it’s implementation).
