How to make somthing happen when the player presses a certain key

Anyone know how

Hey there @LoganPaddled! We’d need to know a bit more about what you’re attempting to do.

Methods of Blueprint communication:

Handling input (enhanced input system specifically):

i am trying to make it so when you press p it activated a pause menu

You can test it like this:

But as it was suggested by SupportiveEntity, you should check out how to use Enhanced Interaction.

1 Like

Thank You

No problem! If you want good and standard examples of how to implement the Enhanced Input system, take a look at any of the base game templates (besides top down as its a bit different with it’s implementation).