From this thread…
…I found that the import of this motorcycle created in Solidworks to Unreal was amazing. But, unfortunately, I’m having trouble reproducing the quality, even with the simplest of parts. I import my Solidworks 2017 models using Datasmith, and none of my surfaces show any reflection. For example, if I apply a high-gloss colour finish to the part using the Appearance function, it comes out flat and dull.)
Here is an image I rendered from Solidworks using no additional plug-ins, simply Photoview 360:
After importing into Unreal, using Datasmith’s general settings, this is how it looks when I see it in the editor…
…here it is during the “play” process…
…and just to be safe, after the “launch” process:
I have imported numerous parts and ones that inherit the ‘look’ from the material I’ve assigned (without using the Appearance tab) and some that have metallic appearances (i.e. chromium plate from the appearance tab, in metal/chrome/chromium plate) have simply been imported as the same dark shade of grey.
I am pretty new at this, but would love to get some feedback into how to turn this around. So far, I’ve tried to fix up the settings on the materials in the import, but have not been able to modify the existing colour to make it more reflective. Now, I CAN change the material with the stock material from the FPS ammunition, which DOES allow me to make the colour more reflective, but I think it must be simpler than that. I would guess that either I have some settings configured incorrectly, or perhaps the import process is missing some information.
Any help anyone could provide would be greatly appreciated!