i make camera switch system like this.
can i make smooth transition when switch between two camera?
timeline not compatible this case.
i make camera switch system like this.
can i make smooth transition when switch between two camera?
timeline not compatible this case.
Hi!
For this example I use three cameras. I used the FP_Camera and TP_Camera for get transformation of player controller. And Trans_Cam for visualisation of transition.
This is result
thanks for comment.
i try it now!
thumbed up before reading
This works great, but not if your transitions are linked to an active button.
I made a modification of this which allows transitions to be controlled by holding or releasing the button rather than a toggle.
I have tried solution from here on GearVR and it seems this method doesn’t work there.
If you want to move the camera from front/rear to side, add a SetWorldRotation node immediately after the SetWorldLocation node, and link in the Rotation from the Lerp (Transform) node. Works like a charm! Thanks!
Also - in 4.20, I had to put a Break Transform node after the Lerp (Transform) node. All other connections worked fine in 4.20.
This was super helpful, thanks so much!
I wanted to make a solution in C++ instead of relying on Blueprints, and I found the Blueprint you provided to be extremely useful. If anyone is curious about this C++ approach, I wrote a Medium article about it: https://medium.com/@saramontecino/unreal-c-transition-between-two-cameras-759a51325b1