Hello everyone, I’m new here
I have a problem that I can’t deal with.
When my character is moving and colliding with a moving object at the same time, everything works, collision, collision is smooth and works as I want. However, when my character stands and does nothing, does not move and collides with a moving object, this character starts to shake and it looks weird, I would like it to look like when the character is moving. Here is a video of this problem: https://youtu.be/xuWMayR8B0E
Is there any way to remove this jitter when the character is standing still? Is it possible to make a moving object move a standing character smoothly?
I’m new to Unreal Engine 5, so a simple solution to this problem would be greatly appreciated.
This moving object is a blueprint that uses mesh. I tried changing the collisions for this mesh with project default, simple and complex, use simple collision as complex, use complex collision as simple, but nothing helped. I’ve been struggling with this for 4 days, I’m looking for a solution here on the forum, but I haven’t found it, I’m also looking on YouTube and all over the internet and unfortunately I haven’t found it yet. That’s why I decided to create this thread here. Please help. Thanks in advance for all your attempts to help