How to Make Slow-Moving NPCs Turn Smoothly Without Stuttering?

Hello, I am having issues with the npcs when they have a slow movement speed. As you can see around the corners and sometimes when going up the stairs the npcs stutter a bit and feel very robotic/snappy because of the turning speed.

My goal is to make the movement seamless and very player like.

To my knowledge there is no way to modify that, would anyone know a solution to this?
Thanks in advance.

Hey @Code_zbeb!

Inside your AI character’s BP, select the character movement component from the Components window on the top left, and while having it selected, navigate to the Details window on the right side, type in “rotation rate” into the search bar and decrease the Z value:

Hope this helps! :innocent:


Wait hold on I deleted my reply since I was on the wrong forum but then I thought… maybe it’s also the same in UEFN :man_shrugging: idk, lemme know :blush: No harm in keeping it anyway ig

Hello, I cannot find the option you had in your screenshot, would you be able to specify where please?

Currently I have an npc character definition bp which has a movement modifier but it only contains the speeds

I just saw your edit, and yes unfortunately, I don’t think that it’s available in uefn.
Do you know where I could suggest for this option to be added?