I’m making a game that uses surveillance cameras, and I would like to generate white noise in the widget when switching cameras.
The game’s specifications are that you can switch to the surveillance camera perspective only when you enter the trigger.
Well, I am planning to prepare multiple cameras, I am concerned that there will be a lot of cords.
So, I would like to ask there a way to simplify the nodes?
The image below is the camera toggle node in my current Level Blueprint.
This is not something you script in the Level Blueprint.
- I’ve created an actor with a box and a camera, placed them in the level:
You can move the components independently to where they need to be.
- script in the player:
Press a key, see if you’re overlapping a camera trigger. if so → Switch.
I would like to generate white noise in the widget when switching cameras.
Add a (full screen) widget that shows material with noise for x seconds?
Sorry. My explanation was insufficient. I want to have the camera and player’s perspective go back and forth many times when entering a collision. With this method, when I was inside a collision, there was no problem transitioning from the player to the camera, but I was unable to transition from the camera to the player.
P.S. The camera is switched using the C key.
I want to make noise videos. But I know it’s difficult so I’m thinking of giving up.
problem transitioning from the player to the camera, but I was unable to transition from the camera to the player.
It’s just a single boolean value:
A tutorial on how to make TV static noise :
This effect can be used in a widget, a widget component in 3D space or as a texture in a material applied to a mesh.
Thank you for answering my question twice! Thanks to your answer I was able to accomplish what I wanted. Your node is very helpful!
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