How to make simpel autosave system autosave at trigger box location if reached


how do i save the level and checkpoint location if player location is reached can i use triggerboxses or blueprints? we have large levels with more streaming levels

Hi, I was looking into this and it seems like you need to create a SaveGame object, then you can add variables for whatever information you want to be saved (such as location). You could give all of your checkpoints unique tags and put trigger boxes around them.

Here are a couple of other related forum posts with useful links and videos:

And here’s the documentation for creating the SaveGame object:

Let me know if that helps!

thanks for the anwser i figured out how to make a good system im still working in 4.20 and will finish the game in that version

yeah trigger box is perfect for that - on BeginOverlap save checkpoint: get player transform + level name + streaming level states and Save Game To Slot on a checkpoint slot

just debounce it so you dont save twice if player stays in box, and dont block gameplay - use async save so it doesnt hitch on overlap

advanced save system from fab Save System / Cloud Save / Encryption / Slot management | Fab has autosave with interval + quick save built in, you can just call autosave on trigger and it handles async + versioning for you saves level/checkpoint fine