I have come to a point where I can (almost) begin fully diving into my project, though before that, I’d like to gather some insight on the thoughts of shooting in games.
For the aforementioned project, which (at this point) is akin to basic third-person shooter, your obvious method of attacking is shooting. The primary thing bugging me when figuring things out for this project is that while I’d like to keep things primarily about shooting, I am having trouble answering the question of “What can be done to make the shooting interesting?”.
What I mean by this is that in (most) games I’ve played/researched, whether it be a first-person shooter or third-person shooter, the shooting in game felt rather off, too detached, or too automatic. In most cases, shooting was reduced to just holding down the focus button, which often enough automatically targeted the enemy, and pressing a button to shoot. Sure, in most first-person shooters, you have to aim by yourself, but still, it feels somewhat “off” to me. In those cases, you can just hold down the button and sweep your cross hairs over an area until you’ve hit your target.
I could be possibly searching for a more realistic kind of shooting in games, but I’m unsure.
In any case, from what I’ve seen, shooting in games tend to feel overly automatic, “off”, and less about some form of “skill” in the game, placing reliance on auto-target systems, sweep tactics, and other things of that nature. So, in order to avoid repeating that, I end with a few questions:
- Again, what can be done to make shooting in games more interesting and different?
- How to make shooting more skill based and less automatic?
- How to feel more connected, as a player, to the action being performed?
And somewhat connected questions:
- What do people like about the shooting in games?
- What do people dislike about the shooting in games?
Any insight, wisdom, help, etc, on the topic would be greatly appreciated.