How to make 'settings menu' widget blueprint work/exist both in the main menu level and other levels (pause menu)

I’ve just started learning UE5 and i can’t figure out how to get my settings widget blueprint to appear in main menu and pause menu (different levels) and also the changes made wont show when opening it again, any help is appreciated!

Settings is not really something you keep in a widget, a widget will be merely manipulating said data. Ideally you’d save it to a Save Game object anyway. At some point you will quit the game and boot it again, right? You must store the data between sessions and widgets can’t do it since they cease to exist.

  • you could keep settings in the Game Instance which is quite persistent, but you must have a save game anyway
  • save settings to a save game object when you manipulate it via a widget
  • load settings, push them into a newly created widget and let it manipulate it again

If you look for UE4 Game Saving on YT, you’ll find too many tutorials.