How to make sequencer ignore global time dilation?

I want to play a sequencer of some platforms rising from the ground when a specific action is taken by the player, but I want to pause everything in the game (except the sequencer camera and the rising platforms) when the sequence is playing (both as a stylistic choice and the practical reason that there are enemies in the area, so it would be bad if the game kept going while the sequence plays).

I was able to create the logic to trigger the sequencer and it’s working fine, however when I set global time dilation to 0 to pause everything it also affects the sequencer, so the animation doesn’t play.

Is there a way to make the sequencer ignore global time dilation? If not, is there another way I can achieve this?