Hello,
I want to disable physics and move the object when a static mesh is moved in a defined position by the player. I got this to work.
Now I want to add the condition that also the range of its rotational axis have to be similar to a defined rotation.
I have a screenshot of what I tried so far. Sadly it does not work as intended. Basically nothing happens.
I would be really glad if someone could help me with my issue.
Greetings, Nils