How to make ramdomly produced grids with meshes like motherload

Hey, trying to make a game like motherload in 3d where you in a sidescroller would dig down in search for minerals which is randomly placed and after a certain lever of depth. (http://small-games.info/s/f/m/Motherload_Goldium_Edition_1.jpg) And im wondering how would you go about making the random generated ground ? ive thought about using the spawn actor and a for loop but im kinda new to this :/.

That would work as long as you know how big of a grid you want. Its the same type of thing Epic did in a livestream awhile back.

Procedural Live Stream

Thank you for the reply, i will check it out tomorrow :slight_smile: