How to make Projectile hit Physics asset and not the capsule

Hi,

I’m looking into getting the projectile hit my character Physics Asset.

I konw that I have to tweek my Collision Preset, but I’m not fluent with this process.

What type of of ECollisionEnabled should I set QueryOnly or QueryAndPhysics?

What channel does the Physic asset belongs to so I can set the response to ECR_Overlap or EVR_Block to it.

Thanks,