How to make Procedural Mesh Component work in Multiplayer

Hello. I have recently created a Infinite Procedural Landscape System with the Procedural Mesh Component and Im trying to make it work on Multiplayer. The Problem I am facing is that if the client spawns chunks that havent yet been generated by the server, the client just falls through the chunk because the server thinks theres no collision there so I would need to generate the chunks on the server for the client but how would i go about that?