How to make procedural animations for spider-like character?

This is what my character looks like:
image
I want to add (completely) procedural animations to it, but I struggled to find a tutorial. The closest thing I could find was Epic’s FBIK Procedural Dragon Animations video, but there were excessive functions and variables, and a lot of code (variables too) was hidden.

What’s the easiest and possibly cleanest way to implement a procedural animation system for my character?

If you don’t mind a third party solution/plugin:

  1. You need to create a control rig for it.

  2. Add the control rig node to anim blueprint.

  3. Control the Control Rig from Actor Blueprint using functions like “Set World Location” on the leg IK controls… (plugin link below)

That’s basically it, just from your actor blueprint, the only thing you’ll need to figure out is where to place the leg/feet.

You can see it in action here:

GameThread Rigs plugin