Get gravity * mass and plug tthe result into override gravity pin.
I want to simulate the path prediction, given weight of a projectile. How can I do that with PredictProjectilePathByChannel / Object.
Is there any other way?
Get Mass node keeps giving me “1.0” kg
Objects fall at the same rate regardless of their mass. Galileo proved that a long time ago and the Apollo astronauts showed it happening when they were on the moon.
You don’t need to do what you’re asking.
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