Could you go into more detail or share a screenshot per chance? that would be really helpful
If you need anything from me let me know
Hi Unreal Community!
Pretty new to Unreal, but let me give the backstory. I have game making experience but have never used unreal before, so i understand the logic but need help creating it. I started a simple fighting game by following some tutorials on youtube using Paper2D, and it was going well! I set up basic movement, spawning and cameras, and it was looking alright, but i remembered a key mechanic of fighting games (tekken, Street fighter etc.) the players face each other no matter what side they are on. Thats what im struggling with, with my basic knowledge I just can’t get my head round it! My players run around and jump but when they stand still they both face one direction instead of each other.
I just have a weird feeling its more complex than i anticipated…or maybe not i don’t know thats why im asking
If anyone could provide me with any pointers about setting up these kinds of fighting games please let me know. Any info is greatly appreciated!
who has the positive Y is on the right side. So if you check that on tick you gonna be able to rotate the character when their Y is either postive or negative (relative to the other char)
maybe tick is overkill… you could try instead with a Set timer by function name with loop and a duration of like 0.1 sec