Don’t suggest the usage of mutation zones - that won’t work for me. I want to do it with some device that can be applied to an agent from Verse.
Did you try the Input Trigger Devices? You can configure it to Consume Input.
For example, if you want to prevent the player from jumping, you set Creative Input to Jump and set Consume Input to On. If I understand correctly, this should allow your logic to run (which can be nothing) and prevent the default log (jumping) from executing.
Yes I tried but these don’t include character movement. I can only prevent jumping, crouching, sprinting, shooting and aiming.