Hi, I have been trying to make my player rotate with the camera and when I move left with the mouse it moves the camera and the player and same way for up and down and left and right and I like for my camera to be able to not glitch out like when i was trying some things with camera when i get up to a wall and make the camera look forward the camare snips to the object but some times it bugs out and lets you see throw the wall anyone know how i do this using C++ and Blueprints?
needing help
In the Third Person(C++) Code Template under the character source go ahead and change this…
// Don't rotate when the controller rotates. Let that just affect the camera.
bUseControllerRotationPitch = false;
bUseControllerRotationYaw = false;
bUseControllerRotationRoll = false;
To this…
// Don't rotate when the controller rotates. Let that just affect the camera.
bUseControllerRotationPitch = false;
bUseControllerRotationYaw = true;
bUseControllerRotationRoll = false;
Well, it might help to know what you’re changing though. Be sure to check out the documentation.
Thank You
I’ll test it tonight
and what you mean what i’m using?