I’m wondering how we can handle to preview a mesh in UI. This is used when selecting a character for example, you can see it mesh & description.
I have in mind to set a kind of camera with a render to target and draw the texture on the UI, but I suspect I will have lighting issue & I must reserve a part of my “level” to do this trick.
I saw also in UT code that they are using a WorldPreview to make this happenned, but I can’t find any documentation on this.
Can anyone leads me on documentation or on steps to make this happen?