I’m playing around with some VR stuff and I have a player that floats around a level (he is moved thru physics by being hit by randomly falling actors) while sitting on the floor. He has a body with his knees, hands and feet showing when you look down. While he’s floating around on the floor I want his body always facing the center of the small level (knees, feet, hands pointed toward the center). I’ve tried a bunch of different things using ‘find look at rotation’ using both the actor reference and just the mesh. I tried just ‘find look at rotation’ plugged into set actor rotation and i tried it with rInterp to…I’ve googled all around but it seems no one has this exact question anywhere. Below is an example I tried…I feel like that should work! But it totally does not and I don’t know why. The mesh just rotates all around as if I didn’t do anything. Any help/guidance is much appreciated! This seems super simple…I must just be missing something.