How to make physical asset capsules collide with environment

I’m trying to create the player character with precise collision with environment, so I’m not using the capsule that comes with the character class, I want to use the physical asset capsules instead for collision with every other object.

Some people said that I need to change the collision preset for the skeletal mesh to BlockAll, I tried that but it didn’t work, my character is colliding with objects that has physical asset only, but it overlaps everything else, like the wall.

I searched everywhere to get answer but I couldn’t find one, hopefully someone can help.