I’m trying to create the player character with precise collision with environment, so I’m not using the capsule that comes with the character class, I want to use the physical asset capsules instead for collision with every other object.
Some people said that I need to change the collision preset for the skeletal mesh to BlockAll, I tried that but it didn’t work, my character is colliding with objects that has physical asset only, but it overlaps everything else, like the wall.
I searched everywhere to get answer but I couldn’t find one, hopefully someone can help.