How to make physic not kicking player in space? Seriously


I have always laugh when it happens, it’s much better than stepping on lego block, but is time to fix it now.

I need my character to interact with small physic objects when walking, but for now I have funny results like this below:

It happens when I step on small physic object (brick size for example) or group of objects. This is big jump, really. Maybe solution is short, or you can post links to tutorials or doc’s, I not found nothing interesting for now. I not changed nothing in world physic for now, just add few simple physic meshes.

Thank’s a lot!