How to make Particles spawn with rotation of parent? 4.27.2

I have a particle system spawning “lasers” (cylinders) they are parented to my spaceship. I animate the ship with the level sequencer. The particles spawn on the right position, but not with the correct rotation.

When I turn on “use local space” under ‘required’ the rotation works, but when the spaceship rotates, the particles rotate with them. They only need to copy the rotation at the point of spawning, then they need to let go of the parent.

you may try beam emitters, they have start and end variables.
Or you may give tiny velocity at spawn and make them orient to velocity.

Hmm beam emitters don’t look like the thing i’m looking for. The spaceship isn’t locked on a specific location.

I can’t seem to find anything to do with orient to velocity.

Beam emmiters are what you are looking for. Make each beam last for short time, then emmit them from spaceship to target. Update start and end point as variables from blueprint.

Btw. laser is a beam weapon, so i think beam emmiter is for making such effects.