Hello. Newbie here. This is my first UE4 project, so I’m pretty clueless.
I added a simple blueprint with a static model of a rocket ship to the blueprint FPS starter project. I added a smoke particle system to the rear of the model in the same blueprint. It looks great: smoke comes out of the back of the rocket. However, when I shoot the rocket with the gun and the rocket moves, the already-emitted particles move and rotate with the rocket. I’d like for existing particles to float without reacting to how the rocket model moves. How should I construct this?
Thanks in advance for all replies.
- Kert