I’ve been trying to create an AI similar to how one of the AI in the original Nintendo’s Gradius works where it bobs up and down like this:
I’ve seen many tutorials and posts that do hovering on static meshes in 3D, but when I try to implement that logic to 2D it either doesn’t work at all or flings the pawn way up into the air.
The next few pictures are what I have so far which works to a certain extend; however, using this method doesn’t allow me to control how frequent the AI oscillates. I would like to increase the frequency. Any help would be greatly appreciated.