Hey everyone! I’m creating an Overwatch PvE experience in Unreal 4, but I’m having trouble replicating the weapons reloading system found in the official release. Most tutorials reference a “Max ammo” count, but I’m looking to have an infinite amount “ammo clips” at their disposal. However when the player runs out of ammo in the clip, they must reload automatically, or reload manually when hitting the “R” button.
Any help would be appreciated.
Thanks!