I’m trying to make a mechanic in my game that activates the Health Powerup when they are hit. The problem is I only want this to activate when they are hit with the blue Suppressed Sniper.
Is there a way to do this?
Perhaps with the tracker device?
-I know it does weapon tracking
That would do snipers in general I thought.
Is there a way to make it only detect the blue suppressed sniper?
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To add to this, this doesn’t track when a player is just hit