I’m making a game that’s supposed to use the Oculus Rift DK1 for its VR aspect, but when I try it on VR Preview, UE doesn’t react to the motion of the hmd. I tried it before using runtime 0.4, windows 10 and unreal 4.7 and, after I got the VR Preview to go out, the game automatically registers the rotations of the oculus. Now, it doesn’t work. I’ve tried using the blueprint steps in the link below, but it still doesn’t work. Do you have any possible solutions in mind (sorry for any post errors, first time posting here, really desperate :(( ). Thank you!